

They exist as nations that can be liberated/puppeted or formed.

Multiple unique mechanics for many nations. A GUI that encompasses the authentic Cold War aesthetic. 30+ Ideologies, to lead your nation on its path to greatness. A handcrafted and rich world-map, dense with thousands of new provinces and states. This mod creates an end-game reward for gaining certain territories and allows the player to choose when to form the new nation. One of the largest tech trees available in any mod, spanning 70 years of content. MOD IS COMPATIBLE WITH 1.12.11 Dev Team: TK2030 DexertCz MrJawlineBH Almec Jeff Jefferson Rechinokov Ryman KingRed2007YT Antmrt Braineac2000 Meridiem-Ossetia Mikegent Harry (AKA Dr. Thanks to the mod is now localised in Russian :]ĭisclaimer - the game doesn't start with these nations released like the screenshots. Instead of having an inconsistent way of forming nations by events, this mod uses decisions which let the player know the prerequisites for forming each nation. Rise of Nations is a mod with the objective of creating an unforgettable century of gameplay. In an era where the stakes were high and risks even higher, you’ll have to tread lightly when it comes to diplomacy.

This helps divide the map, play as a more obscure nation, or simply change history exactly how you want to. Hearts of Iron IV: The Great War, an overhaul mod for Hearts of Iron IV, puts you in the position of one of the countries of the world in World War One’s time period. Yes, I've used that mod before, and it does make the AI more of a challenge. Now, I know people will instantly point out AI changing mods like the Expert AI mod. But possibly, quite possibly, you may get more challenge from it.

It makes sense to be able to create new nations within the decisions tab in future - but that will take a complete restart.Ī mod consisting of numerous countries - historical or otherwise plausible - that can be released and formed. Well, I have a way of buffing AI nations, but it takes a bit of work. Join the official Discord discord. Unlike its predecessor which altered a wealth of different game files- Minor Nations Reborn is increadibly non-invasive, maximizing both its compatibility with other mods and its compatibility with new major updates. I think the future of this kind of mod lies in my other, 'Formable Nations' which makes sense for me to continue. Minor Nations Reborn is designed to last. New 'state' files change other ones (like Afar). Paradox does not make it easy for me to keep up with what exactly has been changed. Radek - This mod was built using codes from Country-Dependent City and State Names ( ) so big credits to the creator, without his work I wouldn't even know where to begin with.IMPORTANT: With further changes/rebalances from paradox, it effects 'state' files I use in this mod. THIS IS NOT COMPATIBLE WITH IRONMAN AND ACHIEVEMENTSĭOES NOT WORK WITH ROAD TO 56 OR ANY OTHER TOTAL CONVERSION MOD! This mod allows the player to release nations freely (via in-game UI) as alternative to focus trees or using console commands.
